As a class project I was part of a team, working with Christopher Cannon, that was assigned to create a playable multi-player level for Unreal 2004, using the official Unreal Editor program. The restrictions were placed on us to not use any of the available resources from Epic or any of the others on the Internet. We were to create… Read more →
Category: Creative : Artwork
Motion Capture Data Integration
As a project, I designed cartoon characters from scratch, for latter integration into existing properties. This was done from the bottom up in 3d Studio Max, which allowed me to make use of the Character Studio integration of tools. I had made this to allow me to learn the basics about motion capture, and how it could be applied in… Read more →